Link to this project on github:
https://github.com/BrazeltonDevon/RayTracer_Engine_GP1
This is a raytracer built from scratch using the SDL2 library. It is made entirely in C++ and has two build files. First is a reference that shows different rendering techniques and material examples. This raytracer includes back and front-face culling as well as various lighting methods and materials. The other example is using the Standford bunny model as a way to benchmark the optimization of the engine. The goal was to be able to render the bunny with as many FPS as possible employing various methods of optimization.