Akai New Beginnings – C++ HLSL PhysX

Link to this project’s source files:

https://drive.google.com/file/d/1RZH2bqDQqY2MkDTiilAZKtGd-3qM9L99/view?usp=sharing

Video showcasing basic gameplay from an example game made using the engine:

Using a custom-made engine that incorporates DirectX 11, this project is a step further from making raytracers and rasterizers.

Things included in this game engine:

  • Shaders
    – Normal Mapping
    – Environment Mapping (Reflections & Refractions)
    – Fresnel
    – Uber shader
  • -…
  • Geometry Shader
  • PhysX (physics)
  • DirectX
    – Sprite Rendering
    – Text Rendering
    – CPU/GPU Skinning
    – Post-Processing Effects
    – Particle System
    – Shadow Mapping
    – …